Early Testing build · every page checked 7 Oct 2026
Voltline: Electric Scooters Guide

Controls & riding

Quick answer

M opens the in-game phone, E mounts the scooter, Shift softens the suspension over bumps, and H recalls a stuck scooter back to you. Power is a separate button on the scooter itself, and some models also need the ignition key turned.

A Voltline scooter on the garage floor

Official Voltline promotional image.

Every desktop keybind players use

Voltline is desktop-only during Early Testing, and the controls are keyboard-based. These are the bindings in the current build:

InputActionNotes
E (hold)Mount the scooterTapping is not enough — hold it
MOpen / close the in-game phoneThe whole game lives in here: VoltDash, Market, Garage, Paint Lab
H (spam)Recall a stuck scooter to youThe quickest fix when a scooter is wedged in scenery
Shift (hold)Soften the suspensionHelps you ride over bumps and low obstacles
Power controlTurn the scooter on or offOn the scooter itself; the phone app can also toggle power
Ignition keyStart some modelsSome scooters use an ignition-style start instead of a plain power button
Mode buttonCycle Eco / Sport (and cruise on some models)On the scooter's own control cluster

Powering on: the three routes

New riders lose their first five minutes to this, so treat it as a checklist:

  1. Mount first. Walk up, hold E.
  2. Then power the scooter on. Being mounted does not mean it is running; the scooter has its own power control.
  3. Some models need the ignition key. If the power button does nothing, look for the key on that model's cluster.
  4. Still refusing? Open the phone with M and manage the scooter's power from the companion app — players use this as the reliable fallback.

Ride modes

Scooters carry ride modes such as Eco and Sport, and some models show a third mode plus a cruise function. The trade is simple and brutal:

  • Eco — relaxed throttle, better range, easier to learn on.
  • Sport — full acceleration and top speed; the mode you want on clear roads and the mode that will throw you off in traffic.

Experienced players switch modes with the road: Eco through dense city centres where kerbs and traffic punish speed, Sport on the open stretches between deliveries.

Getting your scooter back

Two methods, both worth knowing:

MethodHowWhen to use it
Keybind recallSpam HThe scooter is nearby but clipped into geometry
App recallPhone → Garage → pick the scooter → bring scooter to meThe scooter is across the map, or you want a different scooter

The app route doubles as a scooter switcher: if one build is out of charge and another is parked in the garage, recall the fresh one instead of walking.

Not in the game yet

  • Wheelies. Players have asked repeatedly; in the current build the trick does not really work — holding the brake and Shift will lift the front slightly and then drop it. The creator is aware, and this is the kind of thing Early Testing exists to fix.
  • Mobile and console. The store page states desktop only for now. If you are hoping for a phone version, that would be part of a future build, not the current one.

Riding habits that stop crashes

  • Test ride after every big upgrade. One quiet minute before your first paid order.
  • Brake before the corner, not in it. The most common crash in a delivery run.
  • Use Shift on kerbs and platforms. The loosened suspension is the difference between riding and falling.
  • Skip the black platforms beside houses. Players report the dark platform at the side of every property is a glitch magnet and will drop you.

Once the inputs are muscle memory, go make money: the VoltDash loop is where those controls turn into an income.