Battery & charging
Turn the scooter's power off before you connect it to the charging station at your house or garage — the charge will not connect properly while it is still running. Then leave it plugged in and check your remaining miles before starting a delivery session.
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Official Voltline promotional image.
Charging is a two-step job
Almost every "my scooter is broken" moment in Voltline is a charging mistake, and it is the same mistake every time: you have to power the scooter off before you connect it.
The correct sequence:
- Ride or push the scooter to the charging area at your house or garage.
- Turn the scooter's power off — use the power control on the scooter, or the companion app.
- Connect it to the charging station.
- Leave it plugged in and watch the charge climb before you plan your next run.
If the power is still on, the connection does not take and you will sit there watching a scooter that never charges. Players who have done it describe it exactly that way: "turn the power off first, then you can connect it."
Where the charger lives
Your house or garage has a dedicated charging point — the station sits against the wall of the property. That is also where your scooters respawn when you recall them from the phone, so the practical routine is: finish the run, come home, park in the bay, power off, plug in.
Why battery is a money part, not a comfort part
Range looks like a convenience statistic until you do the arithmetic. Every time you run flat mid-shift, you lose the order and the travel time back to the charger. At $450 per top-tier delivery, one avoidable flat battery costs more than most cosmetic purchases in the game.
| Battery state | What actually happens | Cost |
|---|---|---|
| Comfortable range | You finish every accepted order and take the next one | None |
| Tight range | You start declining orders that are "a bit far" | Lost income per shift |
| Flat mid-run | Order dropped, ride home, wait on charge | Order value + travel + downtime |
The safe habit: check the charge before you go online, not after the first offer appears. If you are heading into a long session, top up first.
Miles, and why they are the number to watch
Voltline tracks the miles you ride per scooter, and that odometer is genuinely useful: it tells you how much work a build has actually done, and it is the honest way to compare two scooters you own. A machine with 95 miles on it and a tuned setup is a known quantity; a fresh scooter with new parts is not.
Pre-session checklist
| Check | Why |
|---|---|
| Charge level | Prevents the flat-battery failure above |
| Scooter powered on | Prevents the "why won't it move" confusion |
| Ride mode set (Eco for traffic, Sport for clear roads) | Prevents crashes and preserves charge |
| Delivery app open and online | Prevents sitting at a kerb waiting for offers that never come |
| Spare scooter in the garage | If one is out of charge, the app can bring another to you |
Charging and the scooter you are about to build
When you plan a Build your own order, resist putting every dollar into the motor. A peak-spec drivetrain with a mid-range battery is slower per shift than a balanced build, because it spends its life at the charger. If you cannot afford the best battery and the best motor in the same build, buy the battery first — you can always bolt more speed on later, and the speed parts are useless without charge in them.
The other half of that trade is on the scooters and builds page; the parts order is on parts and tuning.